

Seraphistus, Prince of Statues, a golden-eyed aasimar thief.In the Forgotten Realms, prior to the Spellplague, aasimar were more common in Mulhorand, where they are the descendents of the avatars of Mulhorandi deities who settled in that region. A small but significant proportion of aasimar become arcane spellcasters in service to some noble cause. They favor large, heavy weapons and polearms. Individual aasimar are highly likely to become paladins or clerics. They fit in best in upright, law-abiding cultures, where their strong moral instincts make them a boon to society rather a nuisance. Instead, they live among other cultures and follow the traditions and practices of their hosts. CultureĪasimar are rare, and have no societies of their own. They have sharp senses, and are difficult to sneak up on.Īasimar typically live slightly longer than humans, with the oldest on record reaching over 150 years. They are supernaturally resistant to cold, and often other elements like acid and lightning. They possess darkvision, able to see without light, and for those allies who cannot, they have the supernatural ability to produce bright light. Abilities and traitsĪasimar are exceptionally wise and charismatic, with some noted for their strength. Among the many rare traits observed among some aasimar include the ability to put animals at ease, silver skin, and doglike ears. As a result of their heritage, aasimar are usually good, and evil aasimar are rare.Ī few aasimar are blessed with wings. An aasimar's appearance and supernatural abilities often reflect their celestial ancestor. Most aasimar are descended from one of the humanlike nomadic eladrin of Arborea, the animal-like guardinals of Elysium, or the rare rilmani of the Outlands. Some possess unique traits such as silvery hair or golden eyes that reveal their divine heritage.

They are usually tall, handsome, and well-liked. Effective Character Level: Effective Character Level::1īack to Main Page → 3.5e Homebrew → Racesīack to Main Page → 3.Aasimar closely resemble humans or half-elves.Level Adjustment: + Level Adjustment::0.Bonus Languages: Abyssal, Aquan, Auran, Celestial, Formian, Ignan, Slaad, Sylvan, Terran.Aasimar with a Charisma of at least 10 may cast daylight as a spell-like ability with a caster level equal to their character level once per day.Type::Outsider Type ( Subtype::Native and Subtype::Human subtypes).They aren't just for being dudes with Devas as ancestors, the same game stats represent characters who come from Erinyes or Marilith stock. So here's the deal: Summary::Aasimar are the great grandchildren of beautiful outsiders. Sure you can have the occasional "Legacy" scenario where you couldn't possibly live up to your awesome ancestors, but generally when it's important that someone has powerful family members it's so that you can introduce evil family members, not additional heroes. Frankly, Celestials just don't have a lot of dramatic tension most of the time. They get screwed as PCs by the Level Adjustment rules, and they get no respect from players. My ancestors were more beautiful than you can imagine.Īasimar get a short stick from just about everyone.
